Games, VR, video, and AI systems that explore cultural memory and how people relate to technology.

VR Installation
The Last Incense is a speculative VR reconstruction exploring Hong Kong's disappearing nightclub culture, cultural memory, and the representation of sex workers.
Concept artwork featuring White and Black; not a gameplay screenshot.Interactive Art / Research in Development
An original character and Hong Kong-inspired interactive world in development. Through making and player participation, I hope to develop a Cultural Studies inquiry; the Main RQ remains open.

A VR experience made with collaborators in Unity, honoring the stories and cultural heritage of Hong Kong’s female garment workers.

Detective’s Dilemma, also known as Project 180, is an AI-assisted Galgame I completed in Ren’Py during a 180-minute exam.

An AI-assisted cyberpunk music video combining Hong Kong urban realism with a chaotic virtual game world. A developer finds himself trapped in his own script.
Research on game distribution in China, reviewing licensing policy, comparing official storefronts, and documenting formal and informal circulation through documents, examples, and platform screenshots.

Concept artwork featuring White and Black; not a gameplay screenshot.
Interactive Art / Research in Development
NO FIELD (working title) is an original character and interactive world I am developing alongside my Cultural Studies FYP at CUHK. It grows from Hong Kong life and place, Japanese galgame/anime, and my interest in character relationships. The game has its own creative purpose. The Main RQ is not yet selected. The current work includes Black, White and a Tuen Mun-inspired riverbank and Red Bridge environment. A cat viewpoint and possibilities for approaching, waiting, exploring or leaving are part of the design work. Existing environment and animation tests do not establish a complete participant-ready encounter. The corrected v0.6 is a field review and discussion brief for Peichi. Player interpretation, character expression and participation, local place and interaction, and relations through characters are candidate directions. None is selected or combined into a four-part study. The earlier visible-metric sequence and human/AI comparison remain possibilities, not the default research design. I hope to connect Research through Design, documented creative decisions, actual play and in-depth interviews. The question, method and contribution need further academic discussion. No formal participant findings are reported.